![]() ![]() ![]() The default keyboard-and-mouse controls use a WASD scheme, as opposed to more traditional mouse-based navigation (although the option is available). With only a few buttons to press, Victor Vran’s simple-but-satisfying combat is easily mapped to a control pad. The ranged shotgun recharges your abilities for every single-hit kill you achieve, pushing you towards more intelligent targeting, whilst the lightning gun gives you the intricate buzz of firing off orbs of charged electricity and then combining them with devastating effect. The scythe, for example, builds up charges with its base attack and then dispenses these for a longer stunning effect. Each weapon has three abilities which work in conjunction. Poking foes with the rapier feels very different from slashing at swathes of enemies with the sword. Each weapon is unique in its animation and effect. There are no classes in Victor Vran, only rough play styles and several weapons. Victor Vran has followed many of those original Blizzard tenants, such as making the combat feel more immediate and responsive, as well as simplifying and clarifying the choices available to players in regards to character development. Whilst Blizzard have done much to reverse and rescind those original design decisions (to the relief of core fans), its launch earlier in the decade is still significant. Released back in 2012, Blizzard’s Diablo 3 marked an attempt to offer a more stripped-down, arcade-style action RPG experience. Off of these branch half a dozen or so smaller dungeon levels, each with their own internal challenges (think Achievements/Trophies). The game consists of a number of zones with the option of exploration-a royal garden, a forest, and several city sections. You’ll be hacking your way through an assortment of spiders, vampires, ghosts, and reanimated corpses, but Victor Vran never attempts to reach beyond the core cycle of hitting things and looting treasure. Icon-wise, it makes a go of its horror setting. The Gothic in Victor Vran is a thin, icon-driven veneer thrown over all-too discernible action RPG mechanics. ![]()
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